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Students’ Attitudes towards the Use of Gamification in English Classes at Dong Nai Technology University
Abstract
Recently, there has been a noticeable implementation of gamification in teaching and learning. Gamification has proven to help integrate students' educational process by increasing their engagement with instructional materials and increasing their competency level. Therefore, incorporating gamification into the classroom can improve English learning. This study assessed students' attitudes towards the use of gamification in English language classes at Dong Nai Technology University. The data were gathered via online surveys. 120 students participated in this study, and they were given questionnaires. The survey was a closed-ended, Likert-type questionnaire. The research found that most students have a positive opinion of gamification in English language classes. However, there are still issues with gamification technologies that need to be taken into account and resolved.
 
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