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The Use of Fly Swatter Game to Improve Students’ Vocabulary Mastery
Abstract
This study attempts to investigate the effectiveness of the use of the fly swatter game in improving students’ vocabulary with specific reference to nouns, verbs, and adjectives. It involved one class of the seventh grade with 27 out of 87 students at State Junior High School Number 1 Kalaena, South Sulawesi Province, Indonesia. The method of the study was descriptive quantitative. Vocabulary test in the forms of pre-test and post-test was used to collect the research data. The number of questions for the pre-test and the post-test was 50 numbers. The researchers conducted the treatment, in this case, the use of the fly swatter game in teaching vocabulary, after giving the pre-test. After the treatment, the post-test was conducted. The data collected were analyzed by using Statistical Product and Service Solution (SPSS) program version 20. The finding of this study shows that there was a significant difference between the mean scores in the pre-test and in the post-test. The result shows that the mean score of the pre-test was 36,68 and in the post-test was 83,85. Furthermore, it also can be seen by comparing the result of the t-test where the p-value (0.00) is smaller than the significance level α (0.05) or 0.00<0.05. It means that the Null Hypothesis (H0) is rejected, and the Alternative Hypothesis (H1) is accepted. Therefore, it can be concluded that the fly swatter game is effective in improving students’ vocabulary mastery.