Research Article

Translation Technique Analysis of Expressive Speech Act in Indonesian Horror Game Pamali: Indonesian Folklore Horror

Authors

  • Olivia Devi Student, Sebelas Maret University, Indonesia
  • M. R. Nababan Professor, Linguistic Program, Sebelas Maret University, Indonesia
  • Djatmika Professor, Linguistic Program, Sebelas Maret University, Indonesia

Abstract

This research aims to identify the type of speech acts in the Indonesian Horror Game named Pamali: Indonesian Folklore Horror. This research uses a descriptive qualitative method that focuses on the speech act only. To collect the data, we used two methods; there are document analysis and FGD. FGD consists of the researcher and two raters. The rater has been chosen by several criteria before. This research uses four series from Pamali: Indonesian Folklore Horror. The researcher uses Spradley's theory to analyze the data. The result reveals that in Pamali 1 (The White Lady), there is 39 speech with the directive as the dominant speech act; in Pamali 2 (The Tied Corpse), there is 41 speech with expressive as the dominant speech act; Pamali 3 (The Little Devil) there is 16 speech with expressive as the dominant speech act, and Pamali 4 (The Hungry Witch) there is 43 speech with assertive as the dominant speech act.

Article information

Journal

International Journal of Linguistics, Literature and Translation

Volume (Issue)

5 (6)

Pages

135-140

Published

2022-06-22

How to Cite

Devi, O., M. R. Nababan, & Djatmika. (2022). Translation Technique Analysis of Expressive Speech Act in Indonesian Horror Game Pamali: Indonesian Folklore Horror. International Journal of Linguistics, Literature and Translation, 5(6), 135–140. https://doi.org/10.32996/ijllt.2022.5.6.15

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Keywords:

Pragmatic, speech act, Indonesian horror game, Pamali: Indonesian Folklore Horror