Research Article

Use of Language Games to Facilitate Grammar Learning by ESL/EFL Students: A Literature Review

Authors

  • Zanyar Nathir Ghafar Department of Nursing Kurdistan Technical Institute, Sulaymaniyah, Kurdistan Region, Iraq
  • Murad Hassan Mohammed Sawalmeh Assistant Professor, Department of English Language and Literature, Dhofar University, Oman

Abstract

Lessons no longer use the chalk-and-talk method of traditional teaching and learning. In order to improve student engagement throughout the session, teachers and students are exposed to various task-based processes. Using language games to help teach different abilities is One of the most widely used and favored instructional strategies. With the rise of digital learning tools and online applications, classroom language games have advanced and become more complex. It is easier to satisfy the needs and passions of your learners while playing language games in class when you employ interesting and relevant materials together with a range of teaching techniques, especially when teaching grammar in its proper setting. Several studies concentrating on various targeted language areas and abilities like grammar have employed a variety of language games to demonstrate how they affect learners' knowledge, competence, and enthusiasm for learning a language. This study will examine how language games are used to teach and learn grammar to students of English as a second language (ESL). The evaluation will be based on the assessment of existing studies. The results show that language games may be used effectively to teach and learn grammar to ESL students. This research helps demonstrate the value of language games as a teaching method to facilitate students' English grammar learning.

Article information

Journal

Journal of World Englishes and Educational Practices

Volume (Issue)

5 (2)

Pages

11-16

Published

2023-06-07

How to Cite

Ghafar, Z. N., & Sawalmeh, M. H. M. (2023). Use of Language Games to Facilitate Grammar Learning by ESL/EFL Students: A Literature Review . Journal of World Englishes and Educational Practices, 5(2), 11–16. https://doi.org/10.32996/jweep.2023.5.2.2

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Keywords:

English as a second language, grammar games, learning tools, Artificial Intelligence, mobile games