Dissemination of Biomedical Cell Sheets using Reality Technology and Digital Tools

https://doi.org/10.32996/jhsss.2021.3.4.5

Authors

  • Gwo-Long Lin Assistant Professor, Department of Digital Media Design, I-Shou University, Taiwan
  • Peng-Hsin Chen Assistant Professor, Center for General Education, National Taichung University of Education, Taiwan

Keywords:

Augmented Reality, Virtual Reality, Cell Sheet, 3D Animation, Animation Teaser

Abstract

Nowadays, with the advance of biomedical and pharmaceutical technology, new treatments such as cell therapy, cell sheets, etc. all provide patients other alternatives. However, the public has little knowledge in these new technologies and they also find them difficult to understand. Hence, this paper is aimed at providing the public with state-of-the-art technological knowledge and constructing an innovative field full of diversity, entertainment, and educational meaning with the assistance of Augmented Reality (AR) and Virtual Reality (VR). Taking the cell sheets technology, a kind of cell therapy recently approved in Taiwan, as an example, we built an AR platform, and demonstrated a trailer animation, 2D animation and 3D model animation via Merge Cube. The trailer animation will portrait how the main character helps her friend, who became physically challenged in an accident, stand up again by asking a genius doctor to perform cell sheet technology. The 2D animation will be used to explain how cell sheet works and its application, while the 3D animation helps demonstrate the DNA reproduction and cell division in cell therapy. A VR field will also be set up so that players can play as the genius doctor, fight their way through the VR games, and learn more about cell sheet technology. To let the public learn more about this biotechnology knowledge, we held an exhibition to display the research results, providing them a whole new learning experience.

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Published

2021-04-25

How to Cite

Lin, G.-L., & Chen, P.-H. . (2021). Dissemination of Biomedical Cell Sheets using Reality Technology and Digital Tools. Journal of Humanities and Social Sciences Studies, 3(4), 46-53. https://doi.org/10.32996/jhsss.2021.3.4.5