Research Article

The Effectiveness of Using Kahoot in Reinforcing Grammar and Writing for Ibn Tofail University EFL Students

Authors

  • Ouafae Benzizoune Doctoral student, 'Langage et Société' Laboratory, Faculty of Languages, Letters, and Arts, Ibn Tofail University, Morocco
  • Mounir Chibi Associate Professor, English Department, Faculty of Languages, Letters, and Arts, Ibn Tofail University, Kenitra, Morocco

Abstract

This study explores the positive and negative aspects of using Kahoot to reinforce grammatical rules and writing skills among EFL students at Ibn Tofail University in Morocco. The findings reveal that Kahoot effectively enhances feedback validity, time management, and student motivation. Key motivational factors include engagement, the game-like nature of Kahoot, the evaluation system, anonymity, and competitiveness. However, the study also identifies several drawbacks, such as the potential loss of classroom objectives, accessibility issues, the creation of a tense environment, and limited opportunities for creativity. The research used a mixed-methods approach, combining quantitative data from student questionnaires and qualitative data from researcher observations. Results indicate that while Kahoot is a valuable tool for engaging students and improving learning outcomes, its implementation should be carefully managed to reduce potential disadvantages. Further research is recommended to expand the sample size, include diverse student populations, and explore the long-term effects of Kahoot in various educational contexts.

Article information

Journal

Journal of English Language Teaching and Applied Linguistics

Volume (Issue)

6 (4)

Pages

103-113

Published

2024-10-27

How to Cite

Ouafae Benzizoune, & Mounir Chibi. (2024). The Effectiveness of Using Kahoot in Reinforcing Grammar and Writing for Ibn Tofail University EFL Students. Journal of English Language Teaching and Applied Linguistics, 6(4), 103–113. https://doi.org/10.32996/jeltal.2024.6.4.11

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Keywords:

EFL, Game-based platforms, Gamification, Grammar, Grammatical Rules, Kahoot, Writing, Writing Skills, Morocco