Research Article

The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation

Authors

  • Victor Marrahí-Gómez PhD Assistant, Department of English linguistics, University of Alicante, Alicante, Spain
  • Jose Belda-Medina Associate Professor, Department of English linguistics, University of Alicante, Alicante, Spain

Abstract

The recent emergence of digital authoring tools related to Augmented Reality (AR), such as Zooburst, Roar or Aumentaty, has facilitated the integration of this cutting-edge technology in Education. Consequently, different publications have come out to light about the affordances and limitations of integrating technology AR in the EFL/ESL classroom. Thus, this study seeks to analyze and review the recent trends in AR implementation in the English as a Foreign Language Classroom (EFL) and to present the main projects aimed at teaching English with AR-based projects that have been published in the latest years in WOS and Scopus. Following the methodology, the improvement in the performance of the student in different areas of study has been proved while using AR in EFL teaching.

Article information

Journal

International Journal of Linguistics Studies

Volume (Issue)

2 (2)

Pages

07-14

Published

2022-07-02

How to Cite

Marrahí-Gómez, V., & Belda-Medina, J. (2022). The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation. International Journal of Linguistics Studies, 2(2), 07–14. https://doi.org/10.32996/ijls.2022.2.2.2

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Keywords:

Augmented Reality, Language teaching, EFL, Immersion, Educational Technology, Advantages and Limitations