Comparison of Open-Source Networking Libraries for Unity Engine in Higher Education
        	
        
        			    
							
					Authors
					
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								 Raymond Leonardo Chandra Raymond Leonardo Chandra Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany
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								 Patrick Querl Patrick Querl Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany
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								 Djamel Berkaoui Djamel Berkaoui Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany
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								 Koen Castermans Koen Castermans Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany
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								 Heribert Nacken Heribert Nacken Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany Scientific Research, Academic and Research Department Engineering Hydrology, RWTH Aachen University, Aachen, Germany
Abstract
					This study presents a comparative analysis of Open-Source Software networking libraries for the Unity 3D engine in developing Virtual Reality applications for higher education. The performance of three OSS libraries—Mirror, FishNet, and Netcode—against the commercial Photon Fusion were evaluated. Performance measurement such as user capacity, performance and cross-platform capability were used as comparison. While Photon Fusion excels in performance compared to other OSS libraries, alternatives like FishNet present a cost-effective and customizable option, ideal for educational settings with particular needs or constrained budgets. The result of this study assists in selecting suitable networking solutions for VR educational applications, promoting their broader adoption in learning environments.
				
						
            
                Article information
                
                    
Journal
                    Journal of Computer Science and Technology Studies
                
                    			    				
    												
								Volume (Issue)
							
							
								6 (3)
							
    					    				
    			    			
    			
    			    			    			    				    				
    			    			
    			
    			    			
    			
                    
Pages
                    65-75
                
    			
    			
    			    			
    			    			
    			
    			    			
    			
    			    			    			
    			
    			
                                                            	
                    		
                    			
                    				How to Cite
                    			
                    			
                    				
                    					
  Chandra, R. L., Patrick Querl, Djamel Berkaoui, Koen Castermans, & Heribert Nacken. (2024). Comparison of Open-Source Networking Libraries for Unity Engine in Higher Education. 
Journal of Computer Science and Technology Studies, 
6(3), 65-75. 
https://doi.org/10.32996/jcsts.2024.6.3.7